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hi, thanks for this, it's pretty interesting. it's very easy to get lost in the void though so maybe the void should be less void, or there should be a button to TP back to origin, or idk... 

i still suck at intuiting >3D but this helped me a bit in the right direction ^^

Yeah, that's something I noticed after making the main mechanics. A 3D game environment is hard enough to fill with interesting props and setpieces, and 4D is like stacks and stacks of different 3D worlds. Add more and more dimensions, and most of it has to end up as empty space, especially with the already-poor performance. Thanks for playing, though!